Thursday, 27 October 2011

character designs

Ive started to look into designing 1 of my characters, this guy will be the 2nd character, the "bad guy" heres a few sheets of him, and his accessories and what not..





I had a quick play just to knock up some quick models to see how i felt about some of the peices i have drawn, heres some quick renders.



I have also started to rough design the main building for the head of my scene, this is VERY early work and is only really a block out to feel the size and look of the temple.

Please bare in mind this is all still work in progress, and this is very early stage
This is my roughed out leecra reel, This is just to give some sort of timing and a look into the chain of events for my cinematic film. I will later work on this adding the effects and sound to bring it together more.

Story boards

I have started work on my story boards to try and bring my story together and give me a feel for it. i started with some rough small thumbnails just to try to plan out the events...

I then went on to rough out some larger versions of these thumbnails, the detail isnt great as Drawing is really not my strong point. so there basic and get the look of the film across i hope...





I will follow these up with a roughed out leecra reel.

Monday, 24 October 2011

Some research into scenes and characters...


These are just some basic game character is looked into for the styles used in games and how to replicate these successfully. I have looked at more, but I didnt wish to flood the page with images :)


Really just a couple of random images to show the sort of scene I am wanting to end up with, there is a bit of variation because i will be taking aspects from all sorts of images to create my final scene

Rough story Layout...

The story will open out with a shot of a dark cloudy sky, it will be raining with flashs of Lightning and thunder...
This shot will pan down to show a figure stood on a cliff edge overlooking the sea

The scene will then flash to a almost blurry image giving the effect of a memory. This scene will show you some shots of a wall with the shadows of men, women and children being massacred by someone.
The idea of this shot is to set the start, give you some understanding of what has happend and to set up what will happen later in the film.
After 30 seconds or so of this the scene will fade, to the man Figure scene at the start walking off shot.

The next scene will open to a scene off a small village with a small temple and some buildings around it. the focus will be on the temple with one of its doors opened inwards. there will be a laugh from within the temple. and The figure seen at the start will walk onto shot from the left. he will shout out to the temple (Dialogue has yet to be decided in its full)
A second man will walk out from the temple, a more sinister evil looking figure with a mask covering his face leaving just his eyes really visible these will be like red voids.

After 20 seconds or so of heated conversation a fight will break out between the two, Again the exact details of this fight are yet to be fully decided, I know the fight will start by the second man using throwing weapons at the first character, and the first shot showing him dodging these and some fast cutting angles to the finer details.

This fight will continue for 45-50 seconds until character 2 is cut down and will fall to his knees.... I am looking to make him fall to his knees and fall face down into some sort of pond/fountain. but water effects absolutely terrify me right now. so ill look into it and decided more over the next few weeks.

I considering making character 1 leave some sort of mark so people will know it was him who attacked the man leaving the story open a tiny bit, yet ending this part of the story. The reason for this is as a game cinematic approach, the game would generally follow on form here and he hunts down the rest of this "clan" who have slaughtered his family and friends.

Bit late starting.....

When I thought about my idea and what I wanted it to be, I looked into where I wanted to be 5years;
Ideally I wish to be working within the gaming industry as a Cinematic video animator/modeller. So I decided I would work on something of a cinematic feel to it than a normal animated short. to achieve this I a realised I am going to have to create a drama that can work using quick cutting images, to show key points in the events and to create a more dramatic feel than displaying an entire event. 

After some thought over the summer holidays I came up with the idea of a Fight scene, I decided on the style and look I wanted to go for which is a Chinese styled fight scene during night, the events will be happening outside, so I have had to start to look into lighting and how to create a good dark night-time scene without the imagery becoming difficult to see. The Theme for this Cinematic animation will be "Revenge"