Saturday, 26 November 2011

Quick update.....

After my Stage 1 presentation i realised the temple was out of focus most the time, so ive re-arranged slightly, this is the new opening shot and hopefully if itll work the main sort of angle the shots will be taken from, bring the temple back into the shot more

Wednesday, 23 November 2011

Bits and bobs....

Just a few shots of my "bad guy" as he stands atm, not happy and his base textures needs some work so it stands out (other than a back light) Aswell as this, he will have wires running along his head that will glow red slightly, like later seen on the back of his head.


Because of the use of the glowing eyes and red wire son his face, i decided he needed some sort of power supply if you will that runs his mask and eyes etc, like its a powered head unit he wears 

This is a rough look at my "second scene" the scene when he remembers his village beign sluaghterd, against this wall shadows of people being cut down including a Little girl holding a bear will be shown. 

Just a quick shot to show what sort of area a majority of the 3rd scene will be shot at. the camera will move and cut between close ups and spinning around them, but the majority will be within this shot. 


Sunday, 20 November 2011

Quick catch up

Just where various things are currently at, Both characters, 1 character still early work. Throwing weapons, main scene.



Thursday, 17 November 2011

The Script, Plot, and Pitch....

Pitch
My simple pitch is the idea of a Revenge themed fight scene, a man will be fighting one of the men who are responsable for the slaughter of hsi village, This is ment to be a cinematic form a game, so i wanted to show a small story but opening up into a much bigger story 9the game) to do this i felt i had to roughly show an event explaining the past, allowing me to then do the main fight scene. but leaving it so the story has not ended. Just that chapter has.
Plot
The story will open out with a shot of a dark cloudy sky, it will be raining with flashs of Lightning and thunder...
This shot will pan down to show a figure stood on a cliff edge overlooking the sea
The scene will then flash to a faded blurry image overlaying the cliff scene giving the effect of a memory. This scene will show you some shots of a wall with the shadows of men, women and children being massacred by someone.
The idea of this shot is to set the start, give you some understanding of what has happend and to set up what will happen later in the film.
This the scene will fade to black
The next scene will open to a scene off a small village with a small temple and some buildings around it. the focus will be on the temple with one of its doors opened inwards. there will be a laugh from within the temple. and The figure seen at the start will walk onto shot from the left. he will shout out to the temple. A second man will walk out from the temple, a more sinister evil looking figure with a mask covering his face leaving just his eyes really visible these will be like red voids.
After 20 seconds or so of heated conversation a fight will break out between the two, This scene will consist of face pased snappy cuts of the action during the sword fight.
This fight will continue for 45-50 seconds until character 2 is cut down and will fall to his knees.... The character will simply turn his back to character 2. character 2 will then fall face down into the dirt and blood will start to pool around him, Character 1 will leave some sort of sign he was there and walk away, Possably a teddy from one of the sluaghterd children of his village
Script
Scene1:
0.01- 0.10
The scene opens up to a view of a stormy sky, the Camera slowly pans down to a show of the main character stood on a cliff side overlooking the sea with a lightning rain storm going on in the background
This scene will half cross fade into a memory.
Scene1 part2:
0.10-0.35
The scene will only be a shot of a wall with the shadows of characters being slaughterd this wont last too long as it is purely ment to add some back story to set the scene for the future event.
The scene will fade to black: 0.33-0.38
Scene 2 :
0.38- 1.50
The scene will fade in from black: 0.38-0.42
The scene that opens up is a small settlement with a Temple and a couple of houses. The storm is still ongoing in the background and the first character walks onto the bottom of the screen. 0.42-0.48
A laugh from the second character is heard from within the temple and some dialogue will follow; 0.48-1.10
Character1: Show your self *name*
Character 2 will walk from within the temple and stand atop the stairs.
Character 2: So, there was a survivor..
Character 1: You will pay for what you have done to my village.
Character2: hahahaa, You think you can do what your entire village could not?
Character 1: There were civilians, unarmed civilians.
Character 2: worthless creatures.
Character 1: SILENCE! (unsheathes weapon)
Camera snaps to a shot showing a focus on Character2
Character 2 suddenly throws some throwing stars at Character 1 and runs down the stairs un-sheathing his weapon as he runs.
Camera pans around with the stars and they fly past a building and goes slow motion as character 1 dodges the stars and deflects one with his sword.
As he looks up from it character 2 is runnign at him, their swords collide, and the fight breaks out, the camera stays close showing various angles and shot of the fight as the swords collide and near miss each other. Character one kicks character 2 in the chest knocking him to one knee and backflips away gaining a little distance
he then throws some Throing stars at character 2 who runs up a wall onto the roof on a building to escape them,.
Character 2 Jumps down from the roof wielding his weapon above his head and Roaring as he falls, the swors collide again and character 1 is knocked down into his back,
Character 2 stands over character 1;
Character 2: This ends now.
Character 1 suddenly sweeps character 2's leg to knock him off balance and rolls backwards and back onto his feet.
The fight starst off again with some quick action of the swords colliding, character 1 Kicks character 2 in the side of the chest as he Strikes his sword .
Character 2's sword flings through the air and lands stuck in the ground, Character 2 glances towards it for a split second as he does this, character 1 strike shim once across his chest, Character 2 falls to his knees, and looks up at character 1
Character 2: This is not the end for you.
Character 2 then slumps face down in the dirt and blood begins to pool around him, Character 1 places a blood stained teddy bear from one of his villagers nxt to the body, turns all walks off shot,
fade to Credits.
Fin


the layout is not perfect as it has not kept the format from the document, but hopefully its still clear.

Wednesday, 9 November 2011

Background blag...

Just playing around trying to get a backdrop thatll work, not happy with this at all yet, but once ive got the scale, lighting and distance sorted should look allright.

Wednesday, 2 November 2011

Quick test render...

Just a quick render of the first shot, without the cliff done or the character in place. more animation will come on the clouds, Sea and rain. but this is more to see how I feel about the composition

Also, The pan down is nowhere near as big as I meant it to be! ill be redoing this so the drag down is longer and covers more of the sky.
retook the shot for a test, this is more how i want it to look, rains still a mess tho

Been a slow week...

not much done this week. but ive added some rough textures etc to my main scene just so you can get a feel for the overall look and layout of the scene

Alot more "clutter" to go on the ground, and 2 of the main buildings haven't been started yet but its slowly coming together. yet to play with the Shader I have built for the water, at the moment the Env Ball I've used for colour reference is abit Light for the scene

Also just had a play around with my opening scene, it starts at with the first image and pans down onto the second showing a character stood on the cliff edge before flashing to his memory of his village being massacred.
The rain looks rubbish, but its a work in progress never really used particles or dynamics before so just playing around atm. there will be Lightning and thunder in this scene as well.